M:tG card similarity search
2W · Creature — Dog
Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
True Conviction | 3WWW | Enchantment | Creatures you control have double strike and lifelink. |
Ranger en-Vec | 1GW | Creature — Human Soldier Archer Ranger | First strike {G}: Regenerate Ranger en-Vec. 2/2 |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Phyrexian Crusader | 1BB | Creature — Phyrexian Zombie Knight | First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2 |
Elite Inquisitor | WW | Creature — Human Soldier | First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 |
Unyielding Krumar | 3B | Creature — Orc Warrior | {1}{W}: Unyielding Krumar gains first strike until end of turn. 3/3 |
Illusionary Wall | 4U | Creature — Illusion Wall | Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4 |
Longbow Archer | WW | Creature — Human Soldier Archer | First strike; reach (This creature can block creatures with flying.) 2/2 |
Karlach, Fury of Avernus | 4R | Legendary Creature — Tiefling Barbarian | Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) 5/4 |
Viashino Shanktail | 3R | Creature — Viashino Warrior | First strike Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. 3/1 |