M:tG card similarity search
5 · Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Name | Mana | Type | Text |
---|---|---|---|
Aberrant | X1G | Creature — Tyranid Mutant | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. 0/0 |
Scald | 1R | Enchantment | Whenever a player taps an Island for mana, Scald deals 1 damage to that player. |
Reckless Barbarian | 1R | Creature — Dragon Barbarian | Sacrifice Reckless Barbarian: Add {R}{R}. 2/2 |
Thran Quarry | Land | At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color. | |
Champions of Minas Tirith | 5W | Creature — Human Soldier | When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6 |
Sensor Splicer | 4W | Creature — Phyrexian Artificer | When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance. 1/1 |
Tanglewalker | 2G | Creature — Dryad | Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2 |
Angelic Favor | 3W | Instant | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step. |
Magus of the Abyss | 3B | Creature — Human Wizard | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3 |
Curse of Vitality | 2W | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. |