M:tG card similarity search
5 · Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Name | Mana | Type | Text |
---|---|---|---|
Orochi Sustainer | 1G | Creature — Snake Shaman | {T}: Add {G}. 1/2 |
Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
Reveille Squad | 2WW | Creature — Human Rebel | Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
Necrogen Mists | 2B | Enchantment | At the beginning of each player's upkeep, that player discards a card. |
Mobile Garrison | 3 | Artifact — Vehicle | Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
The Doctor's Childhood Barn | Plane — Gallifrey | Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in. | |
Resurgence | 3RW | Sorcery | Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
Helm of Possession | 4 | Artifact | You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. |
Crippling Chill | 2U | Instant | Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |