Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blitz Automaton

7 · Artifact Creature — Construct

Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste 6/4

Similar cards

Color identity:
NameManaTypeText
Mirri the Cursed 2BBLegendary Creature — Vampire Cat Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. 3/2
Spiritual Visit WInstant — Arcane Create a 1/1 colorless Spirit creature token. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Fresh Meat 3GInstant Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Welcome Home 5GGSorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Start 2WInstant Create two 1/1 white Warrior creature tokens with vigilance.
Spider Spawning 4GSorcery Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shadowfax, Lord of Horses 3RWLegendary Creature — Horse Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. 4/4
Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Garna, the Bloodflame 3BRLegendary Creature — Human Warrior Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3
Dance of the Skywise 1UInstant Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Page 149