M:tG card similarity search
· Legendary Artifact — Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5
Name | Mana | Type | Text |
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Breath of Fury | 2RR | Enchantment — Aura | Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
Mask of the Schemer | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip {2} |
Falkenrath Marauders | 3RR | Creature — Vampire Warrior | Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2 |
Park Heights Pegasus | GW | Creature — Pegasus | Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1 |
Bred for the Hunt | 1GU | Enchantment | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Zeriam, Golden Wind | 3W | Legendary Creature — Griffin | Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. 3/4 |
Glen Elendra | Plane — Lorwyn | At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own. | |
Glint-Eye Nephilim | UBRG | Creature — Nephilim | Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. 2/2 |
Loyal Drake | 2U | Creature — Drake | Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2 |