Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood

RG · Sorcery

Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Contortionist Troupe XGCreature — Human Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0
Mycoid Shepherd 1GGWCreature — Fungus Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4
Hail Storm 1GGInstant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Discerning Taste 2BSorcery Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Glyph of Life WInstant Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Oblivion Strike 3BSorcery Devoid (This card has no color.) Exile target creature.
Repel the Vile 3WInstant Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
Phantom Nishoba 5GWCreature — Cat Beast Spirit Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0
Malignus 3RRCreature — Elemental Spirit Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */*
Ballista Wielder Creature — Werewolf {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Page 193