M:tG card similarity search
1B · Creature — Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |
Scrapheap | 3 | Artifact | Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. |
Rain of Gore | BR | Enchantment | If a spell or ability would cause its controller to gain life, that player loses that much life instead. |
Fell Specter | 3B | Creature — Specter | Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. 1/3 |
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Twins of Maurer Estate | 4B | Creature — Vampire | Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/5 |
Liliana's Contract | 3BB | Enchantment | When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
Dega Sanctuary | 2W | Enchantment | At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. |
Herbology Instructor | 1G | Creature — Treefolk Druid | When Herbology Instructor enters the battlefield, you gain 3 life. {6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3 |
Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |