Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Artist

1B · Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1

Similar cards

Color identity:
NameManaTypeText
Glacial Chasm Land Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Reanimate BSorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Glasses of Urza 1Artifact {T}: Look at target player's hand.
Gunner Conscript 1GCreature — Human Mercenary Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token. 2/2
Transmogrant's Crown 2Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}
Surging Dementia 1BSorcery Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
Defiler of Flesh 2BBCreature — Phyrexian Horror Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. 4/4
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Burning-Eye Zubera 2RRCreature — Zubera Spirit When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target. 3/3
Lymph Sliver 4WCreature — Sliver All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) 3/3
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