Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Bairn

2B · Creature — Vampire

Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Mushroom Watchdogs 1GCreature — Dog Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. 2/2
Havengul Skaab 5UCreature — Zombie Horror Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. 4/5
Wily Bandar GCreature — Cat Monkey {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
Eye of Malcator 2UArtifact When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Selfless Spirit 1WCreature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Icefeather Aven GUCreature — Bird Shaman Flying Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. 2/2
Elvish Vanguard 1GCreature — Elf Warrior Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Page 255