M:tG card similarity search
2B · Creature — Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
| Kalastria Healer | 1B | Creature — Vampire Cleric Ally | Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2 |
| Lifespark Spellbomb | 1 | Artifact | {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. |
| Dukhara Peafowl | 4 | Artifact Creature — Bird | {U}: Dukhara Peafowl gains flying until end of turn. 2/4 |
| Invigorated Rampage | 1R | Instant | Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn. |
| Throwing Knife | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
| Vesuvan Shapeshifter | 3UU | Creature — Shapeshifter | As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U} 0/0 |
| Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
| Clout of the Dominus | U/R | Enchantment — Aura | Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. |