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17 May 2024: Card library updated.

Blood Clock

4 · Artifact

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

Similar cards

Color identity:
NameManaTypeText
Hinterland Hermit 1RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1
Hinterland Logger 1GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1
Lambholt Elder 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2
Villagers of Estwald 2GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3
Rewards of Diversity 2WEnchantment Whenever an opponent casts a multicolored spell, you gain 4 life.
Silverpelt Werewolf Creature — Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5
Shauku, Endbringer 5BBLegendary Creature — Vampire Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. 5/5
Rogue Skycaptain 2RCreature — Human Rogue Mercenary Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4
Blizzard Strix 4USnow Creature — Bird Flash Flying When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Glass-Cast Heart 2BArtifact Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
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