M:tG card similarity search
1B · Enchantment
Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Name | Mana | Type | Text |
---|---|---|---|
Price of Fame | 3B | Instant | This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Esior, Wardwing Familiar | 1U | Legendary Creature — Bird | Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.) 1/3 |
Of One Mind | 2U | Sorcery | This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
Blasphemous Act | 8R | Sorcery | This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
Winged Words | 2U | Sorcery | This spell costs {1} less to cast if you control a creature with flying. Draw two cards. |
Permission Denied | WU | Instant | Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. |
Drag to the Underworld | 2BB | Instant | This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. |
Avatar of Hope | 6WW | Creature — Avatar | If you have 3 or less life, this spell costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. 4/9 |
Squeeze | 3U | Enchantment | Sorcery spells cost {3} more to cast. |
Spellbinding Soprano | 1R | Creature — Human Bard | Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast. Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/2 |