M:tG card similarity search
1B · Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Plate Armor | 2W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. |
| Lullmage Mentor | 1UU | Creature — Merfolk Wizard | Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell. 2/2 |
| Aetherstorm Roc | 2WW | Creature — Bird | Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3 |
| Evolving Adaptive | G | Creature — Phyrexian Warrior | Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0 |
| Energy Chamber | 2 | Artifact | At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact. |
| Snuff Out | 3B | Instant | If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
| Kenrith's Transformation | 1G | Enchantment — Aura | Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |
| Angelic Protector | 3W | Creature — Angel | Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2 |
| Harold and Bob, First Numens | 2G | Legendary Creature — Treefolk Mutant | Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
| Nylea's Disciple | 2GG | Creature — Centaur Archer | When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 3/3 |