M:tG card similarity search
3R · Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Undercity Uprising | 2BG | Sorcery | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |
Rootborn Defenses | 2W | Instant | Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) |
Moorland Inquisitor | 1W | Creature — Human Soldier | {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2 |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |
The Chase Is On | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Ambush | 3R | Instant | Blocking creatures gain first strike until end of turn. |
Storm-Charged Slasher | Creature — Werewolf | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |