Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Mist

3R · Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Biomass Mutation XG/UG/UInstant Creatures you control have base power and toughness X/X until end of turn.
Trouble in Pairs 2WWEnchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Regal Sliver 3WCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." 3/3
Ghost-Lit Nourisher 2GCreature — Spirit {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1
Lone Wolf 2GCreature — Wolf You may have Lone Wolf assign its combat damage as though it weren't blocked. 2/2
Wolf Pack 6GGCreature — Wolf You may have Wolf Pack assign its combat damage as though it weren't blocked. 7/6
A-Baleful Beholder 4BBCreature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 7/5
Spiraling Duelist 2RRCreature — Human Berserker Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1
Advocate of the Beast 2GCreature — Elf Shaman At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. 2/3
Frontier Explorer WCreature — Cat Scout {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1
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