Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Tithe

3B · Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

Similar cards

Color identity:
NameManaTypeText
Vampiric Link BEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Silverquill Silencer WBCreature — Human Cleric As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. 3/2
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
A-Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Moonrage Brute Creature — Werewolf First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Royal Herbalist WCreature — Human Cleric {2}, Exile the top card of your library: You gain 1 life. 1/1
An-Havva Inn 1GGSorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Markov Purifier 1WBCreature — Vampire Cleric Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. 2/3
Staff of the Flame Magus 3Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
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