M:tG card similarity search
4BB · Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Name | Mana | Type | Text |
---|---|---|---|
Infernal Reckoning | B | Instant | Exile target colorless creature. You gain life equal to its power. |
Disciple of Griselbrand | 1B | Creature — Human Cleric | {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. 1/1 |
Reverse the Sands | 6WW | Sorcery | Redistribute any number of players' life totals. (Each of those players gets one life total back.) |
Forsaken Wastes | 2B | World Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. |
Transcendence | 3WWW | Enchantment | You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
Nylea's Disciple | 2GG | Creature — Centaur Archer | When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 3/3 |
Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
Soul's Grace | 1W | Instant | You gain life equal to target creature's power. |
Oketra's Last Mercy | 1WW | Sorcery | Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. |
Dusk's Landing | B | Sorcery | Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead. |