Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood of the Martyr

WWW · Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Similar cards

Color identity:
NameManaTypeText
Ethereal Champion 2WWWCreature — Avatar Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. 3/4
Bronze Horse 7Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
Gossamer Chains WWEnchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Master Apothecary WWWCreature — Human Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Argivian Blacksmith 1WWCreature — Human Artificer {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Kitsune Bonesetter 2WCreature — Fox Cleric {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent. 0/1
Riot Control 2WInstant You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Page 24