Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodbat Summoner

· Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3

Similar cards

Color identity:
NameManaTypeText
Jungleborn Pioneer 2GCreature — Merfolk Scout When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2
Aspiring Aeronaut 3UCreature — Human Artificer Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. 1/2
Harmattan Efreet 2UUCreature — Efreet Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2
Clackbridge Troll 3BBCreature — Troll Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. 8/8
Steppe Glider 4WCreature — Elemental Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Thoughtbound Primoc 2RCreature — Bird Beast Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Extinction 4BSorcery Destroy all creatures of the creature type of your choice.
Murmuring Mystic 3UCreature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. 1/5
Primordial Plasm Creature — Ooze At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
Page 152