Card Codex

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17 May 2024: Card library updated.

Bloodbat Summoner

· Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3

Similar cards

Color identity:
NameManaTypeText
Animating Faerie 2UCreature — Faerie Flying 2/2
Faerie Guidemother WCreature — Faerie Flying 1/1
Hypnotic Sprite UUCreature — Faerie Flying 2/1
Moon Sprite 1GCreature — Faerie Flying 1/1
Oko's Accomplices 2UCreature — Faerie Flying 2/3
Scryb Sprites GCreature — Faerie Flying 1/1
Threadbind Clique 3UCreature — Faerie Flying 3/3
Willow Faerie 1GCreature — Faerie Flying 1/2
Zephyr Sprite UCreature — Faerie Flying 1/1
Temple of Atropos Plane — Time At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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