Card Codex

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17 May 2024: Card library updated.

Bloodbat Summoner

· Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3

Similar cards

Color identity:
NameManaTypeText
Rakka Mar 2RRLegendary Creature — Human Shaman Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. 2/2
Mistform Warchief 2UCreature — Illusion Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. 1/3
Tainted Adversary 1BCreature — Zombie Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3
Prairie Survivalist 1WCreature — Human Scout Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1
Bay Falcon 1UCreature — Bird Flying, vigilance 1/1
Courier Hawk 1WCreature — Bird Flying, vigilance 1/2
Eagle of the Watch 2WCreature — Bird Flying, vigilance 2/1
Skyshroud Falcon 1WCreature — Bird Flying, vigilance 1/1
Zephyr Falcon 1UCreature — Bird Flying, vigilance 1/1
Ghouls' Night Out 3BBSorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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