Card Codex

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17 May 2024: Card library updated.

Bloodbat Summoner

· Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3

Similar cards

Color identity:
NameManaTypeText
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Pyromantic Pilgrim 2RCreature — Human Wizard Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
Nissa, Who Shakes the World 3GGLegendary Planeswalker — Nissa Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. Loyalty 5
High-Speed Hoverbike 2Artifact — Vehicle Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
Archon of Coronation 4WWCreature — Archon Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) 5/5
Zurgo and Ojutai 2URWLegendary Creature — Orc Dragon Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4
Ghoulcaller Gisa 3BBLegendary Creature — Human Wizard {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. 3/4
Watcher in the Web 4GCreature — Spider Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. 2/5
Hell's Thunder 1RRCreature — Elemental Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
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