M:tG card similarity search
2BG · Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Marwyn's Kindred | X2GG | Sorcery | Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield. |
Ashiok's Erasure | 2UU | Enchantment | Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. |
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
Ethersworn Canonist | 1W | Artifact Creature — Human Cleric | Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2 |
Teferi, Mage of Zhalfir | 2UUU | Legendary Creature — Human Wizard | Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4 |
Moderation | 1WU | Enchantment | You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. |
Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |
Living Breakthrough | Enchantment Creature — Moonfolk | Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. 3/3 | |
Straw Golem | 1 | Artifact Creature — Golem | When an opponent casts a creature spell, sacrifice Straw Golem. 2/3 |
Jessie Zane, Fangbringer | 1GG | Legendary Creature — Human Assassin | Deathtouch When Jessie Zane enters the battlefield and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters the battlefield, draw a card." 3/4 |