M:tG card similarity search
2BG · Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bladewing's Thrall | 2BB | Creature — Zombie | Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3 |
| Mortuary | 3B | Enchantment | Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. |
| Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
| Torgaar, Famine Incarnate | 6BB | Legendary Creature — Avatar | As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. 7/6 |
| Vulpine Harvester | 3W | Creature — Phyrexian Fox | Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. 3/3 |
| Erratic Cyclops | 3R | Creature — Cyclops Shaman | Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value. 0/8 |
| Weaver of Lightning | 2R | Creature — Human Shaman | Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. 1/4 |
| Hand to Hand | 2R | Enchantment | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
| Memory Theft | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
| Leading Performance | 1W | Sorcery | Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. |