Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodbond March

2BG · Enchantment

Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Genju of the Cedars GEnchantment — Aura Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Metagamer WWCreature — Human Advisor Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast. 2/2
Eon Hub 5Artifact Players skip their upkeep steps.
Autumn's Veil GInstant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Stoic Champion WWCreature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
Dictate of Karametra 3GGEnchantment Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Queen's Bay Paladin 3BBCreature — Vampire Knight Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4
Illusionist's Stratagem 3UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
Blood Clock 4Artifact At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Risky Move 3RRREnchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Page 353