Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodborn Scoundrels

5B · Creature — Vampire Rogue

Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Stronghold Discipline 2BBSorcery Each player loses 1 life for each creature they control.
Knights of the Black Rose 3WBCreature — Human Knight When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
Intimidation Campaign 1UBEnchantment When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Golgari Rotwurm 3BGCreature — Zombie Wurm {B}, Sacrifice a creature: Target player loses 1 life. 5/4
Stern Judge 2WCreature — Human Cleric {T}: Each player loses 1 life for each Swamp they control. 2/2
Blood Hustler 1BCreature — Vampire Rogue Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Decimator Web 4Artifact {4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Bloodsoaked Reveler Creature — Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3
Shadows of the Past 1BEnchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Page 14