M:tG card similarity search
5B · Creature — Vampire Rogue
Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Psychic Barrier | UU | Instant | Counter target creature spell. Its controller loses 1 life. |
Double Dip | 4W | Instant | Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life. |
Graf Mole | 2G | Creature — Mole Beast | Whenever you sacrifice a Clue, you gain 3 life. 2/4 |
Faerie Tauntings | 2B | Tribal Enchantment — Faerie | Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. |
Wicked Visitor | 1B | Creature — Nightmare | Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2 |
Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |
Hoarder's Greed | 3B | Sorcery | You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
Siege Zombie | 1B | Creature — Zombie | Tap three untapped creatures you control: Each opponent loses 1 life. 2/2 |
Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |