Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodbraid Elf

2RG · Creature — Elf Berserker

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2

Similar cards

Color identity:
NameManaTypeText
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Hellion Crucible Land {T}: Add {C}. {1}{R}, {T}: Put a pressure counter on Hellion Crucible. {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Null Champion 1BCreature — Zombie Warrior Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate Null Champion. 1/1
Symbiotic Elf 3GCreature — Elf When Symbiotic Elf dies, create two 1/1 green Insect creature tokens. 2/2
Devkarin Dissident 1GCreature — Elf Warrior {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2
Iridescent Blademaster 1GCreature — Elf Warrior {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2
Safehold Sentry 1WCreature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Orcus, Prince of Undeath X2BRLegendary Creature — Demon Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. 5/3
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