M:tG card similarity search
2RG · Creature — Elf Berserker
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Dragon Tempest | 1R | Enchantment | Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
Tolsimir Wolfblood | 4GW | Legendary Creature — Elf Warrior | Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. 3/4 |
Warren Weirding | 1B | Tribal Sorcery — Goblin | Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn. |
Cadric, Soul Kindler | 2RW | Legendary Creature — Dwarf Wizard | The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3 |
Viashino Cutthroat | 2RR | Creature — Viashino | Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand. 5/3 |
Red Sun's Twilight | XRR | Sorcery | Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. |
Feral Lightning | 3RRR | Sorcery | Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. |
Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
Impromptu Raid | 3R/G | Enchantment | {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. |
Zodiac Dog | 2R | Creature — Dog | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/2 |