Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodbriar

2G · Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. 2/3

Similar cards

Color identity:
NameManaTypeText
Heirs of Stromkirk 2RRCreature — Vampire Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2
Fractal Harness X2GArtifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Pincer Spider 2GCreature — Spider Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. 2/3
Lost Isle Calling 1UEnchantment Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Okiba Salvage 4BSorcery Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Nivmagus Elemental U/RCreature — Elemental Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) 1/2
Dragonspark Reactor 1RArtifact Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. {4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
The Flesh Is Weak 2WUBEnchantment When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
Hostile Hostel Land {T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Dark Impostor 2BCreature — Vampire Assassin {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2
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