M:tG card similarity search
B · Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Needlebite Trap | 5BB | Instant — Trap | If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life. |
Captured Sunlight | 2GW | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You gain 4 life. |
Denethor, Ruling Steward | 1WB | Legendary Creature — Human Noble | At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. 2/4 |
Angel's Mercy | 2WW | Instant | You gain 7 life. |
Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
Chaplain's Blessing | W | Sorcery | You gain 5 life. |
Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
Nourish | GG | Instant | You gain 6 life. |
Sacred Nectar | 1W | Sorcery | You gain 4 life. |