M:tG card similarity search
3R · Creature — Human Monk
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. 5/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Favorable Destiny | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) |
| Lovisa Coldeyes | 3RR | Legendary Creature — Human | Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. 3/3 |
| Mosswood Dreadknight | 1G | Creature — Human Knight | Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn. 3/2 |
| Goblin Electromancer | UR | Creature — Goblin Wizard | Instant and sorcery spells you cast cost {1} less to cast. 2/2 |
| Thrill-Kill Assassin | 1B | Creature — Human Assassin | Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/2 |
| Unburial Rites | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Dauntless River Marshal | 1W | Creature — Human Soldier | Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1 |
| Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
| Giant's Amulet | U | Artifact — Equipment | When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2} |
| Replenish | 3W | Sorcery | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) |