Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodfire Enforcers

3R · Creature — Human Monk

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. 5/2

Similar cards

Color identity:
NameManaTypeText
Exhume 1BSorcery Each player puts a creature card from their graveyard onto the battlefield.
Aria of Flame 2REnchantment When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
Orthodoxy Enforcer 3WCreature — Phyrexian Cleric Vigilance Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts. 2/4
Teeka's Dragon 9Artifact Creature — Dragon Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) 5/5
Snake Cult Initiation 3BEnchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Pyromancer's Gauntlet 5Artifact If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Court Homunculus WArtifact Creature — Homunculus Court Homunculus gets +1/+1 as long as you control another artifact. 1/1
Alexi's Cloak 1UEnchantment — Aura Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
The Fifteenth Doctor 2URLegendary Creature — Time Lord Doctor When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
Page 278