M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Holy Mantle | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
Spirit Mantle | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
Horned Helm | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Pinkie Pie | RW | Legendary Creature — Pony | Whenever you cast a spell with a smile in its art, create a tapped Treasure token. Everypony's Invited — Your party consists of each creature you control, and your party is always full. 2/2 |
Iron Will | W | Instant | Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Duergar Mine-Captain | 2R/W | Creature — Dwarf Soldier | {1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) 2/1 |
Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |
Illusionist's Bracers | 2 | Artifact — Equipment | Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3} |
Burdened Aerialist | 2U | Creature — Human Pirate | When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn. 3/1 |
Unnatural Endurance | B | Instant | Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it. |