Card Codex

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17 May 2024: Card library updated.

Bloodhill Bastion

· Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Gearshift Ace 1WCreature — Dwarf Pilot First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. 2/1
Merchant of Truth 2WWCreature — Angel Detective Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5
Griffin Protector 3WCreature — Griffin Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Siren's Ruse 1UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Samut, Tyrant Smasher 2R/GR/GLegendary Planeswalker — Samut Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Loyalty 5
Toxic Scorpion 1GCreature — Scorpion Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1
Trostani, Three Whispers GG/WWLegendary Creature — Dryad {1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn. 4/4
Anafenza, Kin-Tree Spirit WWLegendary Creature — Spirit Soldier Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
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