Card Codex

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17 May 2024: Card library updated.

Bloodletter of Aclazotz

1BBB · Creature — Vampire Demon

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4

Similar cards

Color identity:
NameManaTypeText
Multiclass Baldric 1Artifact — Equipment Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}
Two-Headed Giant 2RRCreature — Giant Warrior Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4
Deepwood Tantiv 4GCreature — Beast Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4
Shu Farmer 1WCreature — Human {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/1
Goblin Balloon Brigade RCreature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1
Shadowheart, Sharran Cleric 1BLegendary Creature — Human Elf Cleric Deathtouch Specialize {2}. Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. 2/2
Sacred Prey GCreature — Horse Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1
Careful Consideration 2UUInstant Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Goblin Dark-Dwellers 3RRCreature — Goblin Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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