M:tG card similarity search
1BBB · Creature — Vampire Demon
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Scaled Nurturer | 1G | Creature — Dragon Druid | {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. 0/2 |
Emmara Tandris | 5GW | Legendary Creature — Elf Shaman | Prevent all damage that would be dealt to creature tokens you control. 5/7 |
Herald of the Sun | 4WW | Creature — Angel | Flying {3}{W}: Put a +1/+1 counter on another target creature with flying. 4/4 |
Skyshaper | 2 | Artifact | Sacrifice Skyshaper: Creatures you control gain flying until end of turn. |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
Spell Shrivel | 2U | Instant | Devoid (This card has no color.) Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Chandra, Flame's Catalyst | 4RR | Legendary Planeswalker — Chandra | [+1]: Chandra, Flame's Catalyst deals 3 damage to each opponent. [−2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. [−8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. Loyalty 5 |
Squallmonger | 3G | Creature — Monger | {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
Soulfire Grand Master | 1W | Creature — Human Monk | Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. 2/2 |