M:tG card similarity search
1BB · Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Cosmium Confluence | 4G | Sorcery | Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. |
Flowstone Strike | 1R | Instant | Target creature gets +1/-1 and gains haste until end of turn. |
Szat's Will | 4B | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |
Glimpse the Core | 1G | Sorcery | Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped. |
Storvald, Frost Giant Jarl | 4GWU | Legendary Creature — Giant | Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn. 7/7 |
Arm the Cathars | 1WW | Sorcery | Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. |
Penregon Besieged | 1B | Enchantment | At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. When your opponents control no creatures, sacrifice Penregon Besieged. |
Shipwreck Moray | 3U | Creature — Fish | When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. 0/5 |
Shambling Swarm | 1BBB | Creature — Horror | When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. 3/3 |
Soulstinger | 3B | Creature — Scorpion Demon | When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. 4/5 |