Card Codex

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17 May 2024: Card library updated.

Bloodline Shaman

1G · Creature — Elf Wizard Shaman

{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1

Similar cards

Color identity:
NameManaTypeText
Progenitor's Icon 3Artifact As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Wolf-Skull Shaman 1GCreature — Elf Shaman Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token. 2/2
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Skyward Eye Prophets 3GWUCreature — Human Wizard Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. 3/3
Tajuru Paragon 1GCreature — Elf Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. 3/2
Summon the Pack 7BSorcery Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Lost Hours 1BSorcery Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
Kithkin Zephyrnaut 2WCreature — Kithkin Soldier Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. 2/2
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