Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodlust Inciter

R · Creature — Human Warrior

{T}: Target creature gains haste until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Spinal Embrace 3UUBInstant Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Weldfast Monitor 3Artifact Creature — Lizard {R}: Weldfast Monitor gains menace until end of turn. 3/2
Defy Gravity UInstant Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scampering Scorcher 3RCreature — Elemental When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) 1/1
Rebellion of the Flamekin 3RTribal Enchantment — Elemental Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Firefiend Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2
Skyship Stalker 2RRCreature — Dragon Flying {R}: Skyship Stalker gets +1/+0 until end of turn. {R}: Skyship Stalker gains first strike until end of turn. {R}: Skyship Stalker gains haste until end of turn. 3/3
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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