M:tG card similarity search
R · Creature — Human Warrior
{T}: Target creature gains haste until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Cyclops of Eternal Fury | 4RR | Enchantment Creature — Cyclops | Creatures you control have haste. 5/3 |
Rubble Slinger | 2R/G | Creature — Human Warrior | Reach 2/3 |
Grappling Sundew | 1G | Creature — Plant | Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4 |
Emblem of the Warmind | 1R | Enchantment — Aura | Enchant creature you control Creatures you control have haste. |
Fervor | 2R | Enchantment | Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) |
Wily Bandar | G | Creature — Cat Monkey | {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Fleetfoot Dancer | 1RGW | Creature — Elf Druid | Trample, lifelink, haste 4/4 |
Gore-House Chainwalker | 1R | Creature — Human Warrior | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 2/1 |
Azamuki, Treachery Incarnate | Legendary Creature — Spirit | Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2 |