Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodmark Mentor

1R · Creature — Goblin Warrior

Red creatures you control have first strike. 1/1

Similar cards

Color identity:
NameManaTypeText
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Daybreak Coronet WWEnchantment — Aura Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Keeper of Kookus RCreature — Goblin {R}: Keeper of Kookus gains protection from red until end of turn. 1/1
Nature's Blessing 2GWEnchantment {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Blackcleave Goblin 3BCreature — Phyrexian Goblin Zombie Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1
Goblin Assault 2REnchantment At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
Truefire Paladin RWCreature — Human Knight Vigilance {R}{W}: Truefire Paladin gets +2/+0 until end of turn. {R}{W}: Truefire Paladin gains first strike until end of turn. 2/2
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Flowstone Sculpture 6Artifact Creature — Shapeshifter {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) 4/4
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
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