M:tG card similarity search
R · Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
| Juggernaut | 4 | Artifact Creature — Juggernaut | Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. 5/3 |
| Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
| Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |
| Ramses Overdark | 2UUBB | Legendary Creature — Human Assassin | {T}: Destroy target enchanted creature. 4/3 |
| Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
| White Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. |
| Inspire Awe | 3G | Instant | Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
| Sea's Claim | U | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. |
| Time and Tide | UU | Instant | Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. |