M:tG card similarity search
R · Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stasis Snare | 1WW | Enchantment | Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) |
| Siege Elemental | 4RR | Creature — Elemental | Trample Untapped creatures can't block. Tapped creatures can block. 6/6 |
| Lucius the Eternal | 3BR | Legendary Creature — Astartes Warrior | Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. 5/3 |
| Rushblade Commander | BR | Creature — Azra Warrior | Warriors your team controls have haste. 2/2 |
| Stormchaser Mage | UR | Creature — Human Wizard | Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |
| Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
| Crashing Drawbridge | 2 | Artifact Creature — Wall | Defender {T}: Creatures you control gain haste until end of turn. 0/4 |
| Leyline of the Void | 2BB | Enchantment | If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
| Identity Thief | 2UU | Creature — Shapeshifter | Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 0/3 |
| Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |