M:tG card similarity search
· Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul Shred | 3BB | Sorcery | Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. |
| Ivory Crane Netsuke | 2 | Artifact | At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. |
| Ether Well | 3U | Instant | Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. |
| Pious Kitsune | 2W | Creature — Fox Cleric | At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. 1/2 |
| Shelldock Isle | Land | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. | |
| The Grand Evolution | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up). | |
| Doomed Necromancer | 2B | Creature — Human Cleric Mercenary | {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2 |
| Akoum Refuge | Land | Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. | |
| Bloodfell Caves | Land | Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. | |
| Blossoming Sands | Land | Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. |