M:tG card similarity search
· Creature — Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */*
Name | Mana | Type | Text |
---|---|---|---|
Soulquake | 3UUBB | Sorcery | Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. |
Sibling Rivalry | 3R | Sorcery | Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Rapid Fire | 3W | Instant | Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) |
Glintwing Invoker | 4U | Creature — Human Wizard Mutant | {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 |
Brought Back | WW | Instant | Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. |
Doomed Necromancer | 2B | Creature — Human Cleric Mercenary | {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2 |
Plundering Predator | 4R | Creature — Dragon | Flying When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card. 3/3 |
Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
Shadowfeed | B | Instant | Exile target card from a graveyard. You gain 3 life. |
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |