Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodthorn Flail

B · Artifact — Equipment

Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.

Similar cards

Color identity:
NameManaTypeText
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Bog Witch 2BCreature — Human Spellshaper {B}, {T}, Discard a card: Add {B}{B}{B}. 1/1
Burglar Rat 1BCreature — Rat When Burglar Rat enters the battlefield, each opponent discards a card. 1/1
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Skirge Familiar 4BCreature — Phyrexian Imp Flying Discard a card: Add {B}. 3/2
Miasmic Mummy 1BCreature — Zombie Jackal When Miasmic Mummy enters the battlefield, each player discards a card. 2/2
Cackling Fiend 2BBCreature — Zombie When Cackling Fiend enters the battlefield, each opponent discards a card. 2/1
Sibsig Icebreakers 2BCreature — Zombie When Sibsig Icebreakers enters the battlefield, each player discards a card. 2/3
Great Desert Hellion 1BRCreature — Hellion Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5
Barbed Batterfist 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 15