M:tG card similarity search
1R · Creature — Human Scout
Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1
Name | Mana | Type | Text |
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Dreadwing | B | Creature — Zombie | {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1 |
Searchlight Geist | 2B | Creature — Spirit | Flying {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Dragon Bell Monk | 2W | Creature — Human Monk | Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
Rampaging Growth | 3G | Instant | Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. |
Sword of Vengeance | 3 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} |
Amber Gristle O'Maul | 3R | Legendary Creature — Dwarf Cleric | Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3 |
Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
Rousing Refrain | 3RR | Sorcery | Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Ambitious Dragonborn | 3G | Creature — Dragon Barbarian | Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. 0/0 |
Dragon Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. |