Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodthorn Taunter

1R · Creature — Human Scout

Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Kitchen Imp 3BCreature — Imp Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
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Reins of Power 2UUInstant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Phyrexian Skyflayer Creature — Phyrexian Artificer Flying, haste 3/4
Goreclaw, Terror of Qal Sisma 3GLegendary Creature — Bear Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. 4/3
Grab the Reins 3RInstant Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Heart Sliver 1RCreature — Sliver All Sliver creatures have haste. 1/1
Reflex Sliver 3GCreature — Sliver All Sliver creatures have haste. 2/2
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
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