M:tG card similarity search
1B · Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1
Name | Mana | Type | Text |
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Aegis of the Legion | RW | Artifact — Equipment | Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3} |
Village Elder | G | Creature — Human Druid | {G}, {T}, Sacrifice a Forest: Regenerate target creature. 1/1 |
Satyr Hedonist | 1G | Creature — Satyr | {R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}. 2/1 |
Abzan Advantage | 1W | Instant | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
A-You Come to a River | 2U | Sorcery | Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
Third Little Pig | 1B/G | Creature — Boar | Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard. 2/2 |
Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
Battle-Rage Blessing | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Offer Immortality | 1B | Instant | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |